#include "stdafx.h"
#include "Enemy.h"
/*
#define UAB_GET_SET_TYPE(TYPE_NAME, PARAMETER_NAME) \
	TYPE_NAME Get##PARAMETER_NAME##() const (return m_##PARAMETER_NAME##;) \
	void Set##PARAMETER_NAME##(TYPE_NAME PARAMETER_NAME)  (m_##PARAMETER_NAME##=PARAMETER_NAME;)

#define UAB_GET_SET_TYPE_BY_REFERENCE(TYPE_NAME, PARAMETER_NAME) \
	const TYPE_NAME & Get##PARAMETER_NAME##()  const(return m_##PARAMETER_NAME##;) \
	void Set##PARAMETER_NAME##(const TYPE_NAME 
	*/
//UAB_GET_SET_FLOAT(PosX)
//UAB_GET_SET_BOOL(Visible)
//UAB_GET_SET_TPE_BY_REFERENCE(Vect3f Position)

CEnemy::CEnemy(void)
{
}


CEnemy::~CEnemy(void)
{
}

void CEnemy::SetPosX(float x) //los sets setean un valor a la variable.
{
	m_PosX=x;
}

void CEnemy::SetPosY(float y)
{
	m_PosY=y;

}
void CEnemy::SetPosZ(float z)
{
	m_PosZ=z;
}

float CEnemy::GetPosX() //los gets  devuelven el valor.
{
	return m_PosX;
}

float CEnemy::GetPosY()
{
	return m_PosY;
}

float CEnemy::GetPosZ()
{
	return m_PosZ;
}